16 September 2012

Settled into the Work -- Week Ending 15 Sep

For the first week in the semester (and perhaps much of last semester), it feels like everyone has their tasks nailed down, and it was all about just getting into the groove and doing the work. I love weeks like this because they feel like the whole process concept is actually working and not something we simply strive for with meetings all the time.

So with few details to mention other than the excitement that I could focus on design work rather than typical producer work, it was all about simply creating the game this week. Here's what I did:

- Designed in detail the progression of the player (and the associated profile) as levels are beaten, including the unlocking of traps, areas, and characters
- Redesigned the aesthetic and functionality of the main menu with key members of the engineering team and our team lead
- Modeled test levels in Maya and added the pathing for the Dodos to follow in Unity
- Wrote the developer diary/blog entry (as I have every week along the way)

I hope for another week of hands-on work starting Monday. :)

- Troy

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