Here's what I did this week:
- Got all text tips implemented into the game. They are present on load screens, various stages of menu pages, etc.
- Wrote the text for trap descriptions and put them on the trap store screen. These act as quick reference for players when they're deciding what traps to purchase for the oncoming level.
- Fixed the functionality of broken lava pits. This involved working in Unity to adjust some prefab settings, resizing objects, and digging through the nitty-gritty of some numbers and values.
- Tested trap functionality like crazy. Suggested tweaks to certain collision detections (which were implemented by the engineers), modified the design of trap launch trajectories, etc. Also tweaked the rate at which Dodos learn specific traps and then break or avoid them.
Just a couple more days till we're set to go! We're excited to get the public's feedback, including suggestions and comments from industry professionals that will be attending. Wish us luck!
- Troy
No comments:
Post a Comment