We did it. We managed to complete our game on time and present it to the Museum staff. Despite some initial struggles in getting the game to run properly, we managed to overcome the obstacles, and we ran the game on their system. As it turns out, they're interested in running both teams' games in the installation, and we're thrilled at the prospect of having publicly available projects to our credit.
Of course, they only came together after insane hours of work, with many of our team members working in the studio until 4 in the morning. Tension has been high as we tried to pull it all together, but everybody's incredible work ethic combined to get the job done. I'm honored to have worked with such a great group.
My own contributions this week are as follows:
- Solidified last-minute design decisions as dictated by tech and time constraints
- Updated the development/production blog to give credit to each individual team member
- Guided iterations of specific feature functionality
- Worked with engineers to come up with bug fixes and optimized algorithms
- Worked with tech support to get new fonts to work properly
- Set up appointments for presentation to our client at the Museum
- Managed communication pathways between team members
- Provided dinner and breakfast for team members who put in extra late and early hours
- Animated the title screen of the game to convey a strong invitation to play
- Wrote (along with layout and graphic design) the one-page for the game presentation
All in all, this was a great experience, as difficult and stressful as it was. It has been an eye-opening opportunity to work with professionals for such a prestigious space in the Utah Museum of Natural History.
Many thanks to everyone I've worked with over the past month!
- Troy
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