Once again, clear and open communication is key to achieving unity in a team of different-minded people. With deliberate pre-production and a dash of fun team-building, the newest team that I'm a member of has easily arrived at a defined goal for our final prototype. Planning ahead as a group and being open and honest made the process quick and easy, and now we're off to the races.
We are all excited to see what we can do with the skin-stretch haptic technology we've been charged with implementing. It certainly helps the process when each member is curious and invested in making the project work, so I'm glad that I've ended up with such open-minded, cheerful people. Besides that, they're all hard workers, and they're fun to be around. In other words, this should be a smooth ride to finish out the semester (knock on wood!).
My personal tasks for the week were as follows:
- Firmly established Derek as the game designer, then facilitated him in that role by organizing and holding design meetings (like the Cabal) wherein he had final say on suggestions and backlog additions from team members
- Created and gave the project pitch based on Derek's X, hook, and one-pager design doc
- Led the team meetings to create unity, get an understanding of everyone's expectations of each other, and establish a clear release backlog
- Researched critter types and offered suggestions on enemy designs
- Created the Scrum sheet and broke down the sprints
- Created the team developer blog, updating it as necessary with team goals and achievements
- Researched haptic technology and potential code solutions for the engineers
In addition to this project, I've also continued communication with Becky Menlove, our Utah Museum of Natural History contact. I've set up appointments with her and the Museum IT team to officially install the latest builds of our Museum games. Once they're all up and running properly (the appointment is this Wednesday), the Museum will rotate through the three or four programs from day to day. I'm stoked that we'll have a public game under our belts in just a couple of days!
- Troy
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