03 October 2011

Confidence -- Week Ending 1 Oct

The results of the few meetings that we had as a team appear to have paid off. Our communication has been clear and open, and we’re all well aware of where each team member stands in relation to the work in progress. Further, my responsibilities as producer have been well received—task assignments and records have been on track, all four of us have been committed to the backlog and the sprints, and no one has felt like I am micromanaging or overstepping my bounds. With an up-front understanding of what we are all individually responsible for, the process of managing process has been successful and unifying. It’s cool to see.

That’s not to say that everything has been perfect. We’ve certainly run into challenges (personally, researching mechanical engineering physics and coming up with a solid in-game implementation of those concepts has been particularly bothersome) and had trouble keeping exactly on schedule, but I’m much more confident in my ability to “produce” as part of a development team. For this team, it seems that the key to my work boils down to effective communication.

As for my individual contributions this week…

- Continued research on ME physics, including keeping contact with and asking advice from our content area expert
- Managed and updated the blogs and sprints to keep everyone informed and on track
- Created convenient sticky notes for all tasks and established a check-out system that allows simple tracking of who owns each task and how far along the work is
- Found music and sound effects to round out our game experience
- Produced original sound effects for instances that I could not find appropriate free sounds for
- Began the archive of completed assets for the eventual wrap kit
- Worked on the prototype presentation to be given at the completion of the project

That’s a wrap for this week. I’m sure that next week will come with its own challenges (and certainly successes).

- Troy

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