That’s not to say that everything has been perfect. We’ve certainly run into challenges (personally, researching mechanical engineering physics and coming up with a solid in-game implementation of those concepts has been particularly bothersome) and had trouble keeping exactly on schedule, but I’m much more confident in my ability to “produce” as part of a development team. For this team, it seems that the key to my work boils down to effective communication.
As for my individual contributions this week…
- Continued research on ME physics, including keeping contact with and asking advice from our content area expert
- Managed and updated the blogs and sprints to keep everyone informed and on track
- Created convenient sticky notes for all tasks and established a check-out system that allows simple tracking of who owns each task and how far along the work is
- Found music and sound effects to round out our game experience
- Produced original sound effects for instances that I could not find appropriate free sounds for
- Began the archive of completed assets for the eventual wrap kit
- Worked on the prototype presentation to be given at the completion of the project
That’s a wrap for this week. I’m sure that next week will come with its own challenges (and certainly successes).
- Troy
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